Sunday, February 28, 2010

Kerberos

Kerberos (pronounced /ˈkɛərbərəs/[1]) is a computer network authentication protocol, which allows nodes communicating over a non-secure network to prove their identity to one another in a secure manner. It is also a suite of free software published by Massachusetts Institute of Technology (MIT) that implements this protocol. Its designers aimed primarily at a client-server model, and it provides mutual authentication — both the user and the server verify each other's identity. Kerberos protocol messages are protected against eavesdropping and replay attacks.

Kerberos builds on symmetric key cryptography and requires a trusted third party. Extensions to Kerberos can provide for the use of public-key cryptography during certain phases of authentication.

MIT developed Kerberos to protect network services provided by Project Athena. The protocol was named after the Greek mythological character Kerberos (or Cerberus), known in Greek mythology as being the monstrous three-headed guard dog of Hades. Several versions of the protocol exist; versions 1–3 occurred only internally at MIT.

Steve Miller and Clifford Neuman, the primary designers of Kerberos version 4, published that version in the late 1980s, although they had targeted it primarily for Project Athena.

Version 5, designed by John Kohl and Clifford Neuman, appeared as RFC 1510 in 1993 (made obsolete by RFC 4120 in 2005), with the intention of overcoming the limitations and security problems of version 4.

MIT makes an implementation of Kerberos freely available, under copyright permissions similar to those used for BSD. In 2007, MIT formed the Kerberos Consortium to foster continued development. Founding sponsors include vendors such as Sun Microsystems, Apple, Google, Microsoft and Centrify Corporation, and academic institutions such as Stanford University and MIT.

Reference links

Wednesday, February 24, 2010

Organic light emitting diode (OLED)

Organic light emitting diode (OLED) display technology has been grabbing headlines in recent years. Now one form of OLED displays, LIGHT EMITTING POLYMER (LEP) technology is rapidly emerging as a serious candidate for next generation flat panel displays. LEP technology promises thin, light weight emissive displays with low drive voltage, low power consumption, high contrast, wide viewing angle, and fast switching times.
One of the main attractions of this technology is the compatibility of this technology with plastic-substrates and with a number of printer based fabrication techniques, which offer the possibility of roll-to-roll processing for cost-effective manufacturing.
LEPs are inexpensive and consume much less power than any other flat panel display. Their thin form and flexibility allows devices to be made in any shape. One interesting application of these displays is electronic paper that can be rolled up like newspaper.
Cambridge Display Technology, the UK, is betting that its light weight, ultra thin light emitting polymer displays have the right stuff to finally replace the bulky, space consuming and power-hungry cathode ray tubes (CRTs) used in television screens and computer monitors and become the ubiquitous display medium of the 21st century.

Reference links

Tuesday, February 23, 2010

Augmented Reality

Augmented reality (AR) refers to computer displays that add virtual information to a user's sensory perceptions. Most AR research focuses on "see-through" devices, usually worn on the head that overlay graphics and text on the user's view of his or her surroundings. AR systems track the position and orientation of the user's head so that the overlaid material can be aligned with the user's view of the world.
Consider what AR could make routinely possible. A repairperson viewing a broken piece of equipment could see instructions highlighting the parts that need to be inspected. A surgeon could get the equivalent of x-ray vision by observing live ultrasound scans of internal organs that are overlaid on the patient's body. Soldiers could see the positions of enemy snipers who had been spotted by unmanned reconnaissance planes.
Getting the right information at the right time and the right place is key in all these applications. Personal digital assistants such as the Palm and the Pocket PC can provide timely information using wireless networking and Global Positioning System (GPS) receivers that constantly track the handheld devices. But what makes augmented reality different is how the information is presented: not on a separate display but integrated with the user's perceptions. In augmented reality, the user's view of the world and the computer interface literally become one.

Reference links

Monday, February 22, 2010

The Bionic Eye

The entire system runs on a battery pack that's housed with the video processing unit. When the camera captures an image -- of, say, a tree -- the image is in the form of light and dark pixels. It sends this image to the video processor, which converts the tree-shaped pattern of pixels into a series of electrical pulses that represent "light" and "dark." The processor sends these pulses to a radio transmitter on the glasses, which then transmits the pulses in radio form to a receiver implanted underneath the subject's skin. The receiver is directly connected via a wire to the electrode array implanted at the back of the eye, and it sends the pulses down the wire.

When the pulses reach the retinal implant, they excite the electrode array. The array acts as the artificial equivalent of the retina's photoreceptors. The electrodes are stimulated in accordance with the encoded pattern of light and dark that represents the tree, as the retina's photoreceptors would be if they were working (except that the pattern wouldn't be digitally encoded). The electrical signals generated by the stimulated electrodes then travel as neural signals to the visual center of the brain by way of the normal pathways used by healthy eyes -- the optic nerves. In macular degeneration and retinitis pigmentosa, the optical neural pathways aren't damaged. The brain, in turn, interprets these signals as a tree and tells the subject, "You're seeing a tree."

Reference links

Sunday, February 21, 2010

Optical Communications in Space

In telecommunications, Free Space Optics (FSO) is an optical communication technology that uses light propagating in free space to transmit data between two points. The technology is useful where the physical connections by the means of fibre optic cables are impractical due to high costs or other considerations.Optical communications, in various forms, have been used for thousands of years. The Ancient Greeks polished their shields to send signals during battle. In the modern era, semaphores and wireless solar telegraphs called heliographs were developed, using coded signals to communicate with their recipients.
Free Space Optics are additionally used for communications between spacecraft. The optical links can be implemented using infrared laser light, although low-data-rate communication over short distances is possible using LEDs. Maximum range for terrestrial links is in the order of 2-3 km, but the stability and quality of the link is highly dependent on atmospheric factors such as rain, fog, dust and heat. Amateur radio operators have achieved significantly farther distances (173 miles in at least one occasion) using incoherent sources of light from high-intensity LEDs. However, the low-grade equipment used limited bandwidths to about 4kHz. In outer space, the communication range of free-space optical communication is currently in the order of several thousand kilometers, but has the potential to bridge interplanetary distances of millions of kilometers, using optical telescopes as beam expanders. IrDA is also a very simple form of free-space optical communications.

Reference links related to this topics

Saturday, February 20, 2010

4G Wireless Systems

4G refers to the fourth generation of cellular wireless standards. It is a successor to 3G and 2G standards, with the aim to provide a wide range of data rates up to ultra-broadband (gigabit-speed) Internet access to mobile as well as stationary users. Although 4G is a broad term that has had several different and more vague definitions, this article uses 4G to refer to IMT Advanced (International Mobile Telecommunications Advanced), as defined by ITU-R.

A 4G cellular system must have target peak data rates of up to approximately 100 Mbit/s for high mobility such as mobile access and up to approximately 1 Gbit/s for low mobility such as nomadic/local wireless access, according to the ITU requirements. Scalable bandwidths up to at least 40 MHz should be provided. A 4G system is expected to provide a comprehensive and secure all-IP based solution where facilities such as IP telephony, ultra-broadband Internet access, gaming services and HDTV streamed multimedia may be provided to users.

Reference link

Bittorrent

BitTorrent is a peer-to-peer file sharing protocol used for distributing large amounts of data. BitTorrent is one of the most common protocols for transferring large files, and it has been estimated that it accounts for approximately 27-55% of all Internet traffic (depending on geographical location) as of February 2009.[1]

BitTorrent protocol allows users to distribute large amounts of data without the heavy demands on their computers that would be needed for standard Internet hosting. A standard host's servers can easily be brought to a halt if high levels of simultaneous data flow are reached. The protocol works as an alternative data distribution method that makes even small computers (e.g. mobile phones) with low bandwidth capable of participating in large data transfers.

Reference links

Thursday, February 18, 2010

Wireless USB

Wireless USB is a short-range, high-bandwidth wireless radio communication protocol created by the Wireless USB Promoter Group. Wireless USB is sometimes abbreviated as "WUSB", although the USB Implementers Forum discourages this practice and instead prefers to call the technology "Certified Wireless USB" to differentiate it from competitors. Wireless USB is based on the WiMedia Alliance's Ultra-WideBand (UWB) common radio platform, which is capable of sending 480 Mbit/s at distances up to 3 meters and 110 Mbit/s at up to 10 meters. It was designed to operate in the 3.1 to 10.6 GHz frequency range, although local regulatory policies may restrict the legal operating range for any given country.

 

Reference links

Wednesday, February 17, 2010

Tripwire

Tripwire is a reliable intrusion detection system. It is a software tool that checks to see what has changed in your system. It mainly monitors the key attribute of your files, by key attribute we mean the binary signature, size and other related data. Security and operational stability must go hand in hand, if the user does not have control over the various operations taking place then naturally the security of the system is also compromised. Tripwire has a powerful feature which pinpoints the changes that has taken place, notifies the administrator of these changes, determines the nature of the changes and provide you with information you need for deciding how to manage the change.

Tripwire Integrity management solutions monitor changes to vital system and configuration files. Any changes that occur are compared to a snapshot of the established good baseline. The software detects the changes, notifies the staff and enables rapid recovery and remedy for changes. All Tripwire installation can be centrally managed. Tripwire software's cross platform functionality enables you to manage thousands of devices across your infrastructure.

Reference link

Tuesday, February 9, 2010

Data mining

Data mining is the process of extracting patterns from data. Data mining is becoming an increasingly important tool to transform these data into information. It is commonly used in a wide range of profiling practices, such as marketing, surveillance, fraud detection and scientific discovery.

Data mining can be used to uncover patterns in data but is often carried out only on samples of data. The mining process will be ineffective if the samples are not a good representation of the larger body of data. Data mining cannot discover patterns that may be present in the larger body of data if those patterns are not present in the sample being "mined". Inability to find patterns may become a cause for some disputes between customers and service providers. Therefore data mining is not fool proof but may be useful if sufficiently representative data samples are collected. The discovery of a particular pattern in a particular set of data does not necessarily mean that a pattern is found elsewhere in the larger data from which that sample was drawn. An important part of the process is the verification and validation of patterns on other samples of data.

Reference links

Friday, February 5, 2010

Interactive Voice Response

nteractive Voice Response (IVR) product, interactive technology that allows a computer to detect voice and keypad inputs. IVR technology is used extensively in telecommunications, but is also being introduced into automobile systems for hands-free operation. Current deployment in automobiles revolves around satellite navigation, audio and mobile phone systems. In telecommunications, IVR allows customers to access a company’s database via a telephone touchtone keypad or by speech recognition, after which they can service their own enquiries by following the instructions. IVR systems can respond with pre-recorded or dynamically generated audio to further direct users on how to proceed. IVR systems can be used to control almost any function where the interface can be broken down into a series of simple menu choices. In telecommunications applications, such as customer support lines, IVR systems generally scale well to handle large call volumes.

It has become common in industries that have recently entered the telecom industry to refer to an Automated Attendant as an IVR. The terms Automated Attendant and IVR are distinct and mean different things to traditional telecom professionals, whereas emerging telephony and VoIP professionals often use the term IVR as a catch-all to signify any kind of telephony menu, even a basic automated attendant. The term VRU, for voice reponse unit, is sometimes used as well.

Reference links