Sunday, September 23, 2012

SET Based Approach to Secure the Payment in Mobile Commerce

In this paper we propose an approach, combining the SET protocol with the TLS/WTLS protocols in order to enforce the security services over the WAP 1.X for the payment in the m-commerce. We propose to implement the additional services of the SET protocol as the confidentiality of the payment information between the buyer and the payment gateway and the data integrity. However, we use WTLS certificates instead of the SET certificates. This allows to avoid the SET certification heaviness. Moreover, this approach eliminates the “WAP gap ” since the payment information would not be decrypted within the WAP gateway nor within the seller side.

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Project abstract - Optimizing Search Engines using Clickthrough Data

This paper presents an approach to automatically optimizing the retrieval quality of search engines using clickthrough data. Intuitively, a good information retrieval system should present relevant documents high in the ranking, with less relevant documents following below. While previous approaches to learning retrieval functions from examples exist, they typically require training data generated from relevance judgments by experts. This makes them difficult and expensive to apply. The goal of this paper is to develop a method that utilizes clickthrough data for training, namely the query-log of the search engine in connection with the log of links the users clicked on in the presented ranking. Such clickthrough data is available in abundance and can be recorded at very low cost. Taking a Support Vector Machine (SVM) approach, this paper presents a method for learning retrieval functions. From a theoretical perspective, this method is shown to be well-founded in a risk minimization framework. Furthermore, it is shown to be feasible even for large sets of queries and features. The theoretical results are verified in a controlled experiment. It shows that the method can effectively adapt the retrieval function of a meta-search engine to a particular group of users, outperforming Google in terms of retrieval quality after only a couple of hundred training examples.

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Project abstract -Mining Sequential Patterns

We are given a large database of customer transactions, where each transaction consists of customer-id, transaction time, and the items bought in the transaction. We introduce the problem of mining sequential patterns over such databases. We present three algorithms to solve this problem, and empirically evaluate their performance using synthetic data. Two of the proposed algorithms, AprioriSome and AprioriAll, have comparable performance, albeit AprioriSome performs a little better when the minimum number of customers that must support a sequential pattern is low. Scale-up experiments show that both AprioriSome and AprioriAll scale linearly with the number of customer transactions. They also have excellent scale-up properties with respect to the number of transactions per customer and the number of items in a transaction. 1 Introduction Database mining is motivated by the decision support problem faced by most large retail organizations. Progress in bar-code technology has made it possible.

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Project abstract - Developing Custom Intrusion Detection Filters Using Data Mining

One aspect of constructing secure networks is identifying unauthorized use of those networks. Intrusion Detection systems look for unusual or suspicious activity, such as pattems of network trafic that are likely indicators of unauthorized activity. However, normal operation often produces trafic that matches likely “attack signatures”, resulting in false alarms. We are using data mining techniques to identify sequences of alarms that likely result from normal behavior, enabling construction of filters to eliminate those alarms. This can be done at low cost for specific environments, enabling the construction of customized intrusion detection filters. We present our approach, and preliminary results identifying common sequences in alarms from a particular environment.

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Seminar on Distributed Database Systems

A distributed database is a database in which storage devices are not all attached to a common processing unit such as the CPU. It may be stored in multiple computers located in the same physical location, or may be dispersed over a network of interconnected computers. Unlike parallel systems, in which the processors are tightly coupled and constitute a single database system, a distributed database system consists of loosely coupled sites that share no physical components.

Collections of data (e.g. in a database) can be distributed across multiple physical locations. A distributed database can reside on network servers on the Internet, on corporate intranets or extranets, or on other company networks. The replication and distribution of databases improves database performance at end-user worksites. 

To ensure that the distributive databases are up to date and current, there are two processes: replication and duplication. Replication involves using specialized software that looks for changes in the distributive database. Once the changes have been identified, the replication process makes all the databases look the same. The replication process can be very complex and time consuming depending on the size and number of the distributive databases. This process can also require a lot of time and computer resources. Duplication on the other hand is not as complicated. It basically identifies one database as a master and then duplicates that database. The duplication process is normally done at a set time after hours. This is to ensure that each distributed location has the same data. In the duplication process, changes to the master database only are allowed. This is to ensure that local data will not be overwritten. Both of the processes can keep the data current in all distributive locations.

Reference

Distributed Databases

Distributed Database System - DUET

Database Management Systems

Distributed Database Systems

Distributed Databases - Prentice Hall

Query evaluation techniques for large databases

Database management systems will continue to manage large data volumes. Thus, efficient algorithms for accessing and manipulating large sets and sequences will be required to provide acceptable performance. The advent of object-oriented and extensible database systems will not solve this problem. On the contrary, modern data models exacerbate it: In order to manipulate large sets of complex objects as efficiently as today’s database systems manipulate simple records, query processing algorithms and software will become more complex, and a solid understanding of algorithm and architectural issues is essential for the designer of database management software. This survey provides a foundation for the design and implementation of query execution facilities in new database management systems. It describes a wide array of practical query evaluation techniques for both relational and post-relational database systems, including iterative execution of complex query evaluation plans, the duality of sort- and hash-based set matching algorithms, types of parallel query execution and their implementation, and special operators for emerging database application domains.

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Paper presentation- Parallel database systems: the future of high performance database systems

bstract: Parallel database machine architectures have evolved from the use of exotic hardware to a software parallel dataflow architecture based on conventional shared-nothing hardware. These new designs provide impressive speedup and scaleup when processing relational database queries. This paper reviews the techniques used by such systems, and surveys current commercial and research systems

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Image Mosaicing for Tele-Reality Applications

While a large number of virtual reality applications, such as fluid flow analysis and molecular modeling, deal with simulated data, many newer applications attempt to recreate true reality as convincingly as possible. Building detailed models for such applications, which we call tele-reality, is a major bottleneck holding back their deployment. In this paper, we present techniques for automatically deriving realistic 2-D scenes and 3-D texture-mapped models from video sequences, which can help overcome this bottleneck. The fundamental technique we use is image mosaicing, i.e., the automatic alignment of multiple images into larger aggregates which are then used to represent portions of a 3-D scene. We begin with the easiest problems, those of flat scene and panoramic scene mosaicing, and progress to more complicated scenes, culminating in full 3-D models. We also present a number of novel applications based on tele-reality technology.

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Globus: A Metacomputing Infrastructure Toolkit

Emerging high-performance applications require the ability to exploit diverse, geographically distributed resources. These applications use high-speed networks to integrate supercomputers, large databases, archival storage devices, advanced visualization devices, and/or scientific instruments to form networked virtual supercomputers or metacomputers. While the physical infrastructure to build such systems is becoming widespread, the heterogeneous and dynamic nature of the metacomputing environment poses new challenges for developers of system software, parallel tools, and applications. In this article, we introduce Globus, a system that we are developing to address these challenges. The Globus system is intended to achieve a vertically integrated treatment of application, middleware, and network. A low-level toolkit provides basic mechanisms such as communication, authentication, network information, and data access. These mechanisms are used to construct various higher-level metacomp

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U-Net: A User-Level Network Interface for Parallel and Distributed Computing

The U-Net communication architecture provides processes with a virtual view of a network interface to enable userlevel access to high-speed communication devices. The architecture, implemented on standard workstations using offthe-shelf ATM communication hardware, removes the kernel from the communication path, while still providing full protection. The model presented by U-Net allows for the construction of protocols at user level whose performance is only limited by the capabilities of network. The architecture is extremely flexible in the sense that traditional protocols like TCP and UDP, as well as novel abstractions like Active Messages can be implemented efficiently. A U-Net prototype on an 8-node ATM cluster of standard workstations offers 65 microseconds round-trip latency and 15 Mbytes/sec bandwidth. It achieves TCP performance at maximum network bandwidth and demonstrates performance equivalent to Meiko CS-2 and TMC CM-5 supercomputers on a set of Split-C benchmarks

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Energy-efficient communication protocol for wireless microsensor networks

Wireless distributed microsensor systems will enable the reliable monitoring of a variety of environments for both civil and military applications. In this paper, we look at communication protocols, which can have significant impact on the overall energy dissipation of these networks. Based on our findings that the conventional protocols of direct transmission, minimum-transmission-energy, multihop routing, and static clustering may not be optimal for sensor networks, we propose LEACH (Low-Energy Adaptive Clustering Hierarchy), a clustering-based protocol that utilizes randomized rotation of local cluster base stations (cluster-heads) to evenly distribute the energy load among the sensors in the network. LEACH uses localized coordination to enable scalability and robustness for dynamic networks, and incorporates data fusion into the routing protocol to reduce the amount of information that must be transmitted to the base station. Simulations show that LEACH can achieve as much as a factor of 8 reduction in energy dissipation compared with conventional routing protocols. In addition, LEACH is able to distribute energy dissipation evenly throughout the sensors, doubling the useful system lifetime for the networks we simulated.

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Project abstract- The Entity-Relationship Model

A data model, called the entity-relationship model, is proposed. This model incorporates some of the important semantic information about the real world. A special diagrammatic technique is introduced as a tool for database design. An example of database design and description using the model and the diagrammatic technique is given. Some implications for data integrity, infor-mation retrieval, and data manipulation are discussed. The entity-relationship model can be used as a basis for unification of different views of data: t,he network model, the relational model, and the entity set model. Semantic ambiguities in these models are analyzed. Possible ways to derive their views of data from the entity-relationship model are presented. Key Words and Phrases: database design, logical view of data, semantics of data, data models, entity-relationship model, relational model, Data Base Task Group, network model.

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Project abstract - Freenet: A Distributed Anonymous Information Storage and Retrieval System

We describe Freenet, an adaptive peer-to-peer network application that permits the publication, replication, and retrieval of data while protecting the anonymity of both authors and readers. Freenet operates as a network of identical nodes that collectively pool their storage space to store data files and cooperate to route requests to the most likely physical location of data. No broadcast search or centralized location index is employed. Files are referred to in a location-independent manner, and are dynamically replicated in locations near requestors and deleted from locations where there is no interest. It is infeasible to discover the true origin or destination of a file passing through the network, and difficult for a node operator to determine or be held responsible for the actual physical contents of her own node.

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Project Absract- Resilient Overlay Networks

A Resilient Overlay Network (RON) is an architecture that allows distributed Internet applications to detect and recover from path outages and periods of degraded performance within several seconds, improving over today’s wide-area routing protocols that take at least several minutes to recover. A RON is an application-layer overlay on top of the existing Internet routing substrate. The RON nodes monitor the functioning and quality of the Internet paths among themselves, and use this information to decide whether to route packets directly over the Internet or by way of other RON nodes, optimizing application-specific routing metrics. Results from two sets of measurements of a working RON deployed at sites scattered across the Internet demonstrate the benefits of our architecture. For instance, over a 64-hour sampling period in March 2001 across a twelve-node RON, there were 32 significant outages, each lasting over thirty minutes, over the 132 measured paths. RON’s routing mechanism was able to detect, recover, and route around all of them, in less than twenty seconds on average, showing that its methods for fault detection and recovery work well at discovering alternate paths in the Internet. Furthermore, RON was able to improve the loss rate, latency, or throughput perceived by data transfers; for example, about 5 % of the transfers doubled their TCP throughput and 5 % of our transfers saw their loss probability reduced by 0.05. We found that forwarding packets via at most one intermediate RON node is sufficient to overcome faults and improve performance in most cases. These improvements, particularly in the area of fault detection and recovery, demonstrate the benefits of moving some of the control over routing into the hands of end-systems.

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Paper presentation- Web based Information visualization

Information visualization, an emerging discipline,uses visual means to represent nons patial, abstract data. To visualize such information, you must map this data into a physical space. Finding the appropriate visual mapping for the task at hand proves vital to producing effective visualizations.Information visualization can often help you find and understand relationships and structure within (seemingly) unstructured data. Recent widespread interest has focused on exploration of information visualization techniques and applications for just that reason. At the same time, information has become pervasive thanks to underlying mechanisms such as the World Wide Web (WWW) and corporate intranets. Visualizing Web-based information—either from the WWW or intranets—has become a common application of information visualization. Given these trends, the Web has naturally progressed as a source of information as well as an underlying delivery mechanism for interactive information visualization. To further explore these ideas, developers use tools such as Virtual Reality Modeling Language (VRML), Java, and Web browsers such as Netscape to create Web-based information visualization applications. While a Web-based delivery mechanism offers a number of advantages, it also imposes a number of limitations and problems.

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Project abstract - Survey of Image Registration Techniques

Registration is a fundamental task in image processing used to match two or more pictures taken, for example, at different times, from different sensors or from different viewpoints. Over the years, a broad range of techniques have been developed for the various types of data and problems. These techniques have been independently studied for several different applications resulting in a large body of research. This paper organizes this material by establishing the relationship between the distortions in the image and the type of registration techniques which are most suitable. Two major types of distortions are distinguished. The first type are those which are the source of misregistration, i.e., they are the cause of the misalignment between the two images. Distortions which are the source of misregistration determine the transformation class which will optimally align the two images. The transformation class in turn influences the general technique that should be taken.

 

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Myrinet: A Gigabit-per-Second Local Area Network

Myrinet is a new type of local-area network (LAN) based on the technology used for packet communication and switching within "massivelyparallel processors " (MPPs). Think of Myrinet as an MPP message-passing network that can span campus dimensions, rather than as a wide-area telecommunications network that is operating in close quarters. The technical steps toward making Myrinet a reality included the development of (1) robust, 25m communication channels with flow control, packet framing, and error control; (2) self-initializing, low-latency, cut-through switches; (3) host interfaces that can map the network, select routes, and translate from network addresses to routes, as well as handle packet traffic; and (4) streamlined host software that allows direct communication between user processes and the network. Background. In order to understand how Myrinet differs from conventional LANs such as Ethernet and FDDI, it is helpful to start with Myrinet's genealogy. Myrinet is rooted in the results of two ARPA-sponsored research projects, the Caltech Mosaic, an experimental, fine-grain multicomputer [1], and the USC Information Sciences Institute (USC/ISI) ATOMIC LAN [2, 3], which was built using Mosaic components. Myricom, Inc., is a startup company founded by members of these two research projects. Multicomputer Message-Passing Networks. A multicomputer [4, 5] is an MPP architecture consisting of a collection of computing nodes, each with its own memory, connected by a message-passing network. The Caltech Mosaic was an experiment to "push the envelope " of multicomputer design and programming toward a system with up to tens of thousands of small, single-chip nodes rather than hundreds of circuit-board-size nodes. The fine-grain multicomputer places more extreme demands on the messagepassing network due to the larger number of nodes and a greater interdependence between the computing processes on different nodes. The message-passing-network technology developed for the Mosaic [6] achieved its goals so well that it was used in several other MPP systems

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Project - HTTPTracer

HTTPTracer is an application that sits between your HTTP client and your HTTP server and sniffs all the communication that goes on between the two. You can understand what's really passing thru your HTTP connections.

This is normally useful to:

  • understand if your caching mechanisms really work
  • understand if the browser is really using keep-alive or if it's generating new TCP/IP roundtrips for every object
  • understand if your browser is using HTTP pipelining or not
  • see what HTTP headers and actions are used
  • see how the data attached is encoded
  • see if the content is really encrypted/compressed or not
  • ... and all the stuff that your HTTP clients work so hard to hide from you (which is good if you are an end user, not so good if your job is not only to make your HTTP connection work but work well!)

How do I use it?

The application should be self-explanatory: after you launch it, create a connection to an existing web site by specifying the host name and the port, and specifying what local port it should attach to (for example 8080).

After you have created the connection listener, point your browser to http://127.0.0.1:8080/ (or the port that you used) and start browsing! All the links in the pages will be rewritten automatically so that you can keep browsing as the remote web server was actually local and you can see the tracing being logged as the HTTP connection goes on.

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Project Abstract- Edge Detection

For both biological systems and machines, vision begins with a large and unwieldy array of measurements of the amount of light reflected from surfaces in the environment. The goal of vision is to recover physical properties of objects in the scene, such as the location of object boundaries and the structure, color and texture of object surfaces, from the two-dimensional image that is projected onto the eye or camera. This goal is not achieved in a single step; vision proceeds in stages, with each stage producing increasingly more useful descriptions of the image and then the scene. The first clue about the physical properties of the scene are provided by the changes of intensity in the image. The importance of intensity changes and edges in early visual processg has led to extensive research on their detection, description and .use, both in computer and biological vision systems. This article reviews some of the theory that underlies the detection of edges, and the methods used to carry out this analysis.

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Surround-screen projection-based virtual reality: The design and implementation of the CAVE

Abstract Several common systems satisfy some but not all of the VR This paper describes the CAVE (CAVE Automatic Virtual Environment) virtual reality/scientific visualization system in detail and demonstrates that projection technology applied to virtual-reality goals achieves a system that matches the quality of workstation screens in terms of resolution, color, and flicker-free stereo. In addition, this format helps reduce the effect of common tracking and system latency errors. The off-axis perspective projection techniques we use are shown to be simple and straightforward. Our techniques for doing multi-screen stereo vision are enumerated, and design barriers, past and current, are described. Advantages and disadvantages of the projection paradigm are discussed, with an analysis of the effect of tracking noise and delay on the user. Successive refinement, a necessary tool for scientific visualization, is developed in the virtual reality context. The use of the CAVE as a one-to-many presentation

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